FarCry reloaded - level building log [WIP]

Crysis meets FarCry - real maximum game
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nietzsche
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Joined: 10 Apr 2019 19:49

Re: FarCry reloaded - level building log [WIP]

Post by nietzsche » 28 Nov 2019 20:51

so here is the very first try of changing a decal for reloaded.
area3.png
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the way we want to do this is take the dds files from crysis and alter them like in this case above. That is a 'sprite' decal that has the NK Star, numbers 0-9 and 3 lines of text in Korean and is used in a variety of places (change one - alter many ...). We opened it with DXTBmp saved it as a bmp and worked on it in photoshop and then convert back to dds (dxt5 with alpha) and here is the result - the alpha is not done properly yet - have to get the hang of it of course.
But, this is another milestone - we can simply redesign the dds files and all traces of US and NK equipment are switched to Krieger Corp Gear. Also all the signs (Mining company etc). Too easy.
Furthermore once we get good at this we will adapt the skins - examples: Mercenaries (a little color, tattoos and so on) or grunge aging the autoturrets a bit. Future is looking bright.

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jack
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Re: FarCry reloaded - level building log [WIP]

Post by jack » 19 Dec 2019 21:26

Time to state where we are and how the project is doing.
January 1 marks the actual beginning of the level building (with quite a bit already in place).
update-banner-2020-january.png
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https://www.moddb.com/mods/farcry-reloa ... 01-january


then comes february - so this means the final update will be 1.2 in December? ...
https://www.moddb.com/mods/farcry-reloa ... -february1
update-banner-2020-february.png
update-banner-2020-february.png (1.25 MiB) Viewed 25 times
overview.png
overview.png (3.83 MiB) Viewed 24 times

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nietzsche
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Re: FarCry reloaded - level building log [WIP]

Post by nietzsche » 11 Feb 2020 14:27

I saw roadie yesterday at the usual place and the latest milestone is Helicopter landing. It now works flawlessly. He is very happy about that. Also the patrols now are getting stable, so he is starting to adjust them, move things out of the way and plan for extending them and make them look natural.
thelanderdude.png
thelanderdude.png (4.11 MiB) Viewed 15 times

oh, almost forgot - he is now constantly gardening in the level while the patrols run for QA ...
(and he uninstalled Discord and then forgot his password ... great.)

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jack
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Re: FarCry reloaded - level building log [WIP]

Post by jack » 11 Feb 2020 14:47

I think making the river shallow is genius - a whole new level inside the level. It seems that the dudes do not have avoidance detection against boats though... have to see if that could result in fatalities. Anyways, being able to take the river route on foot is a nice additon.

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