FarCry reloaded - level building log [WIP]

Crysis meets FarCry - real maximum game
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Joined: 10 Apr 2019 19:49

Re: FarCry reloaded - level building log [WIP]

Post by nietzsche » 28 Nov 2019 20:51

so here is the very first try of changing a decal for reloaded.
area3.png (513.32 KiB) Viewed 33 times
the way we want to do this is take the dds files from crysis and alter them like in this case above. That is a 'sprite' decal that has the NK Star, numbers 0-9 and 3 lines of text in Korean and is used in a variety of places (change one - alter many ...). We opened it with DXTBmp saved it as a bmp and worked on it in photoshop and then convert back to dds (dxt5 with alpha) and here is the result - the alpha is not done properly yet - have to get the hang of it of course.
But, this is another milestone - we can simply redesign the dds files and all traces of US and NK equipment are switched to Krieger Corp Gear. Also all the signs (Mining company etc). Too easy.
Furthermore once we get good at this we will adapt the skins - examples: Mercenaries (a little color, tattoos and so on) or grunge aging the autoturrets a bit. Future is looking bright.

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Re: FarCry reloaded - level building log [WIP]

Post by jack » 19 Dec 2019 21:26

Time to state where we are and how the project is doing.

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