Global Sandox2 Editor Problems Summary

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jack
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Joined: 08 Apr 2019 16:27

Global Sandox2 Editor Problems Summary

Post by jack » 21 Apr 2019 15:53

Clivey

Global Sandox2 Editor Problems Summary

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*All Sandbox issues will be merged here for Crytek collation* EDIT: Firstly,
if you are reporting a Sandbox problem, please do the following. Create a
text file in your Crysis folder called system.cfg open the file up with
notepad and put this line in it: log_Verbosity = "8" Save the file and then
run Sandbox and do whatever it is that causes you to crash/error Exit
Sandbox if it hasnt already and a file called Editor.log has been created in
your Crysis folder This log file is now full of more information about the
crash than it had before, which helps us understand where to look for a
solution. So please attach it to your post. List what Graphics card you
have, driver version and OS. Please dont list everything like memory brand
and power supplies etc. Give us as much information about what you were
doing as possible, comments like "It freaked on me dude and pwnd my machine"
will often result in your issue not getting solved It will help you and us
in solving some of the issues and takes 30 seconds to do Many Thanks
Ready to distrubute a Mod? Have you run it through this
yet?: ModClean, create a clean mod Having PB issues Online with 1.2?:
ReadyMP For Patch 1.2 - The Offline PB Compliance Checker The New Crysis
Launcher: Download CryTools v1.0
McGinge

RE: Global Sandox2 Editor Problems Summary


Object and Vegetation Placement The automatic setting needs to be snap to
terrain, so many people have had trouble because its only allowed them to
move their objects on the Z axis etc. and have not realised.... Just a
minor suggestion Happy FlowGraphs Quite often Flowgraphs that you've made
will dissapear after about 5 minutes of not using them. This is REALLY
REALLY annoying especially if you've made some ridiculously big graph. Needs
to be sorted out methinks
Yodzilla

RE: Global Sandox2 Editor Problems Summary


Apparently double clicking the Paint Objects button in the Vegetation rollup
panel crashes the editor. Actually, lots of things crash the editor but
that's the only reproduceable one I've found.
sideshowbob

RE: Global Sandox2 Editor Problems Summary

there is no proper way to save materials in the material editor.. object
selection is a pain i may select everything behind the actual object but not
the object itself ..with luck it is selected or draging selection box around
it will select the object but other objects as well /me
gots SDK O_ó /XSI Watch & learn Tutorials
Tzeentch

1.Trying to copy Keys between different Sequences crashes the editor.
Copying keys only works with nodes in the same sequence. This would be a
very helpful addition/bugfix. 2. Custom textures don't seem to be working
like they should. I cannot get a custom normal map to display even though it
is in the same format that the Crytek ones are.
Inous

Reload Geometry crashes editor. Importing Texture layers from any crytek
map wont allow you to paint any other texture layers than those assigned to
the crytek map
phresh

doesn't use mod folder properly

When I launch the editor with the '-MOD mymod' switch and modify a vehicle,
the modified vehicle's xml file saves to the main Crysis folder, not the mod
folder. Seems to be a similar situation with levels. I does, however, seem
to read from the mod folder properly. Hopefully it's a simple fix =o Cheers,
-phresh

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