complaining about a lack of variety in the enemies saying they all look the same...
Well, that's what the Variation variable in the entity properties is
for. Try placing a group of identical enemies and then entering a different number in
the Variation field for each... now they all look different
Not sure how many variations exist for each enemy, but mess around and
DB View will show you, but easiest is to move close to the grunt and
increase the Variation property 1-by-one and when it do not change anymore,
then they run out of stock