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MOD setup

Posted: 20 Apr 2019 09:46
by nomad
Here is the post from Clivey back on the old Crymod.com forums:
Launching a Mod
When launching a mod, make sure the -DEVMODE -MOD is used after the excutable name (e.g. "..\Crysis.exe" -DEVMODE -MOD Mymod or "..\Editor.exe" -DEVMODE -MOD Mymod). The -MOD is not case sensitive, so does not matter whether its upper or lower case.


Mod Folder Structure
When setting up a Mod, the folder structure must be as follows:

..\Crysis\mods\MYMOD\Bin32
..\Crysis\mods\MYMOD\Code

..\Crysis\mods\MYMOD\Game
..\Crysis\mods\MYMOD\Game\Animations
..\Crysis\mods\MYMOD\Game\Localized
..\Crysis\mods\MYMOD\Game\Objects
..\Crysis\mods\MYMOD\Game\Scripts
..\Crysis\mods\MYMOD\Game\Shaders
..\Crysis\mods\MYMOD\Game\Sounds
..\Crysis\mods\MYMOD\Game\Textures
..\Crysis\mods\MYMOD\Game\Libs
..\Crysis\mods\MYMOD\Game\Materials


Levels Placement
Currently all Mod Levels must be placed in Crysis\Game\Levels NOT Crysis\Mods\MyMod\Game\Levels. This will get fixed in a patch.


Tip for new Modders
If you want to edit for example, the script file in the GameData.pak\Scripts\Entities\Physics\Explosion.lua your modified script position in the mod would be ..\Crysis\mods\MYMOD\Game\Scripts\Entities\Physics\Explosion.lua
Note: Notice the loss of the word Gamedata in the mod path.