Search found 5 matches

by intrepidbiped
20 Aug 2019 15:42
Forum: sandbox2 cheat sheet
Topic: intrepidbipeds posts
Replies: 0
Views: 41

intrepidbipeds posts

01.12.2007 21:32 intrepidbiped Hey Gutterball, you are correct, the distance texture will not update automatically, but if want to change the distance texture: 1) choose your new distance texture 2) make your brush big enough to cover as much of your map as possible 3) mask your painting to only pa...
by intrepidbiped
21 Apr 2019 09:47
Forum: Singleplayer Levels
Topic: AI and Forbidden area troubles
Replies: 0
Views: 176

AI and Forbidden area troubles

Reclusiarch AI problems, big surprise. __________________________________________________________________ Alright guys here is my problem, well, problems. First of all the AI are completely ignoring ForbiddenAreas in the editor and in-game. Aside from that my level plays just fine in the editor. Ho...
by intrepidbiped
21 Apr 2019 06:54
Forum: Audio
Topic: Audio Recording Tips
Replies: 0
Views: 122

Audio Recording Tips

Hey all, I wanted to record some new voice clips that sound like they are coming in over the radio from HQ or from squad mates and was wondering if anyone knows if there is a VST filter that would accomplish this effect. If not, do you know of any other way to do this short of going out and buying ...
by intrepidbiped
21 Apr 2019 06:40
Forum: sandbox2 cheat sheet
Topic: enemy variations
Replies: 0
Views: 102

enemy variations

I didn't see this tip mentioned anywhere else, but I did read someone complaining about a lack of variety in the enemies saying they all look the same... Well, that's what the Variation variable in the entity properties is for. Try placing a group of identical enemies and then entering a different ...
by intrepidbiped
21 Apr 2019 06:19
Forum: Flowgraph Editor
Topic: Only specific entity triggers something
Replies: 0
Views: 67

Only specific entity triggers something

If you use ProximityTriggers then assigning specific triggers to specific boats is actually pretty easy. Just uncheck the PlayerOnly box in the ProximityTrigger properties and then enter the name of the boat you want to trigger the mine into the OnlySelectedEntity field. Then no other entity will t...